#UPDATE 4.5
+ fix car size
+ Add new models (planks, rotatingblade)
+ others minor change
#UPDATE 4.2
+ fix shoot bullet with controlcar (You can not throw a ball when you drive the car)
+ You do not need to click again, when you use 'free fall'
+ You do not need to click again, when you use 'trash' (remove all models)
#UPDATE 4 (Rebirth) (Better optimization, gameplay, fun, offers more possibilities)
+ Code completely re-written
+ Add all old interactions
+ Add all old models
(UPDATES 1, 2, 2.1, 3)
+ Add a new HUD
+ Add a new build system with 'Hologram model' 4(maybe 6) directions.
+ Add a new models (wall, roof)
+ interaction magnetism (Attract all the models on you)
+ Add Spawn_Car system
+ Add GAG plugin (add a grass area)
+ 'Cross-interaction' (Each switch gives a different state either to a model or all models)
#Credits
- Code & Idea by ViraX
- Textures 'ZeSteinheim Texture Pack for Minetest' by AndrOn & Ze(ViraX) licence 'Copyleft'
- Other Textures 'Cyberix3D Asset'
- Icons made by www.freepik.com licence 'Creative Commons BY 3.0 CC 3.0 BY'
- Music "CoolJazz" licence 'Creative Commons BY 3.0 CC 3.0 BY' "You can use it as a 'gamemaker'
Cyberix3D is a giant 'Sandbox' without limits,
The Sandbox project is a 'Cyberixception' ! " .ViraX.
This is amazing!
You have actually created a sandbox inside Cyberix3D.
When the Save Game / Save Map feature will be available you could even save/load your maps.
Well done. Keep up the good work.
Regards,
Cyberix3D team
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BETA Updated, add Models(Torus;Plane) & Vehicle(Car) mainly...
but also an additional bug,
the "option disable collision" is not supported on some models.
Good work!
Please report the bug and we will fix it soon.
We are also planning to add a rename game option so you don't have to loose all of your views and likes if you want to rename the game's name...
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*UPDATE < 3 >
+ models "CrashMan, Ramp"
+ fix bug GhostMode in ControlCar
+ adding weightlessness for all models
+ adding weightlessness for vehicle(car)
+ adding HUD (it is not yet complete)
+ HUD button (enable/disable HUD)
+ adding music
- mouselock is diseable for HUD
+ size map x2
+ other minor changes in the Code
There will be an update, but I hesitate between redo the whole code (While keeping additions) or continue on this basis, It may take some time before I decide ...
Coming soon,
- magnetism (Attract all the models on you)
- new HUD (With a solid basis, for future additions)
- fix bugs
- Optimize the code
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