With Oculus Rift and the Vive soon to be released in early 2016 and Google Cardboard already released for mobile VR, I would love to see Cyberix support for this upcoming output system! Virtual reality truly only needs two major components to be immersive: side-by-side rendering of the same scene in two perspectives and gyroscope input. There are a lot of other I/O systems that would make it more fluid, but only these two are requirements.
Currently it is possible to break a flash game into 3D split screen using some driver trickery and it is possible to enable gyroscope head movement input to certain games as well, but again only with trickery. Having internal support for VR would make things so much easier, and make Cyberix3D a really powerful tool during this next year.