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TOPIC: 3d model problem

3d model problem 7 years 6 months ago #1074

hello everyone I've been having this problem for a long time now i have a feeling that I've post something like this before but anyway I have used this engine on 2 computers now and most of the time when i import custom 3D models into the game it doesn't appear, if anyone has a solution to this problem please reply back
Last Edit: 7 years 6 months ago by Symbiotic Interactives.
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3d model problem 7 years 6 months ago #1075

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  • hi appreciated forum community, I'm looking for cyberix3d ​​which is the best editor for me to create games, fun games, horror, simulation and games with very good graphics. I also want to upload my own official page of games as a developer
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there are two ways to solve this problem 1) instead of uploading obj models it is better to upload awd models, so it becomes easier for the editor to process the objects 2) Another solution is to delete the browser cache.
developer in horror games and simulation :woohoo: , trademark registered in goo.gl/EAjZuk
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3d model problem 7 years 6 months ago #1076

  • Interactive games
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  • hi appreciated forum community, I'm looking for cyberix3d ​​which is the best editor for me to create games, fun games, horror, simulation and games with very good graphics. I also want to upload my own official page of games as a developer
  • Posts: 184
  • Thank you received: 58
by the way, I recommend uploading models that weigh a lot by 4MB, sometimes when we upload a 3d model to the editor, it does not appear on the screen, but after we run the game, and we return to its edition appears the model, in cases like this it is better not use that model or do something so that the engine becomes easier to do so.
I hope it works out of something :)
developer in horror games and simulation :woohoo: , trademark registered in goo.gl/EAjZuk
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Collider problem 4 days 11 hours ago #3440

I have this collider problem, how do I solve it?
Newproblemfound_.png
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Collider problem 4 days 10 hours ago #3441

Is the collision parameter ticked on?
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Collider problem 4 days 10 hours ago #3442

I am new so don't know what is this.
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Collider problem 4 days 10 hours ago #3443

Click on the wall and in it's settings it'll have an option called "Collision". If you're having issues with it's collider, it might be because the collision is disabled and you want to make sure it's enabled.
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Collider problem 4 days 9 hours ago #3444

Yes I have done it. But this is not problem with the collider. the problem is about the camera, which gose other side of the wall/model. please tell me what to do now?
Last Edit: 4 days 9 hours ago by 01744379779.
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Collider problem 3 days 21 hours ago #3445

Ah I see, this is a problem with the camera's clipping plane which is something I believe is hardcoded within the engine and can't be changed.
However, it is still possible to fix. A good solution is to add a barrier with it's collision on but the visibility off so that the player can't get close enough to the wall for the camera to clip through the wall like that.
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Collider problem 3 days 21 hours ago #3446

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Hello 01744379779,

You can try setting the “Min Distance” to “0” in the “Set Camera” command — that should solve the problem.

Regards,
Cyberix3D Team
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Collider problem 3 days 18 hours ago #3447

Ahh yeah I forgot you can do that
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Door Collider 3 days 8 hours ago #3448

Hello,

I want to make a function like, if the player collide with the door a message will show ( Press 'E' to open the door ) and the when the player press the 'E' the door will open.

Please suggest me something.
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Door Collider 2 days 11 hours ago #3449

Here's an example of an interaction prompt with a door: www.gamemaker3d.com/player?pid=052615665847
There are comments within the code if you want to understand how it works, good luck with your game! :lol:
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Loading screen 1 day 9 hours ago #3452

I want to add my customized loading screen. How can I do it?
Last Edit: 1 day 9 hours ago by 01744379779.
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Loading screen 23 hours 56 minutes ago #3454

There's no support for a custom loading screen right now, at the very least if you export your project as an APK or EXE it'll have a loading screen without the Cyberix logo: www.gamemaker3d.com/forum/updates/863-ne...ader-for-exe-and-apk

On a recent project I was working on with someone, they wanted a loading screen but the best we could do was a fake one. If I remembered correctly, our levels were so huge it took a bit for the FPS to stabilize. So I timed how long it took for the that to happen, and I made a loading screen that ended at the same time it took for the FPS to stabilize. But again it wasn't the best solution since the FPS was different for everyone.

So how it worked was that I basically had a variable for when I would trigger the loading screen, and if that variable was equal to 1 then it'd set the loading screen image & the loading bar visible. I added an increment that controlled the X scale of the loading bar by incrementing it by 1 within a loop so it'd get bigger every second. I kept replaying the game and changing the increment values until the speed to completion of the loading bar matched when the timer would end. I also made it that when the x scale of the loading bar hit the opposite end of the screen, it'd set the variable to 0 which would make the loading screen & loading bar invisible.
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