when I want an object to be propelled to the camera, how do I correct the problem that makes for example, the camera is standing on a flat part of a field, and the character that is a zombie, is standing on the hill and is driven to the camera, and when it goes down with a force of 8, when he is almost close to the camera, it runs to the right, causing the "zombie" object to go on, and the problem is that the zombie is still long , and it takes a long time to stop in order to fix the direction where it has to be propelled back into the camera, which makes the zombie move totally strange, as if it were a sphere. How do I make the object not go long, but always fix the direction where it has to be propelled, without following the arrow at a high speed?