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TOPIC: We're running out of time...

We're running out of time... 4 years 5 months ago #2022

  • dan-dale
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I never knew about the Adobe Flash End Of Life until 2019. This sit still runs on flash even after the announcement of the HTML 5 update 2 years ago. What I'm about to say will cause PANIC to this community. By the end of life, if you have Adobe Flash installed on your PC, it will DISABLE ITSELF AND BECOME USELESS. There will be no way to re-enable it and chances are, there is nothing you do about it. I really do hope we at LEAST get an open-beta. Otherwise, we will be saying our last goodbye's to what I like to call, the 3d remake of scratch.

EDIT: Thankfully, we have a sign that everything is OK.
Last Edit: 4 years 5 months ago by dan-dale.
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We're running out of time... 4 years 5 months ago #2024

  • Plazma
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i am a new user as well, i have never released a game on the site at all, but there are theories of being able to download Cyberix as a raw .swf file and convert it to a windows executable (.exe)
Graphic designer and learning game developer.. I guess.
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We're running out of time... 4 years 5 months ago #2025

  • CustomEpicness
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Plazma wrote:
i am a new user as well, i have never released a game on the site at all, but there are theories of being able to download Cyberix as a raw .swf file and convert it to a windows executable (.exe)
That's... my theory
Hmm! I wonder what to put here :D
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We're running out of time... 4 years 5 months ago #2026

Not theories, it's basically confirmed but we need something new from the Cyberix Team soon.
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We're running out of time... 4 years 5 months ago #2027

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Symbiotic Interactives wrote:
Not theories, it's basically confirmed but we need something new from the Cyberix Team soon.
Right!
Hmm! I wonder what to put here :D
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We're running out of time... 4 years 5 months ago #2029

  • Plazma
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So the matter of getting the .swf file for the editor, it is open-source, so there must be a Cyberix.swf file that is available for download...

Im stuck with a school PC so the system is breathing down my neck, I will try to find the file on GitHub when i get my personal system sometime in august :P
Graphic designer and learning game developer.. I guess.
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We're running out of time... 4 years 5 months ago #2032

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Plazma wrote:
So the matter of getting the .swf file for the editor, it is open-source, so there must be a Cyberix.swf file that is available for download
I don't think you can download it - search this entire website, no download links!
Hmm! I wonder what to put here :D
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We're running out of time... 4 years 5 months ago #2033

  • cyberix3d
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Hello all,
Pleae be patience.
We will release a desktop version in a month or two before the dead line of flash end of time.
The first version will be online only, but we will work on an offline version too after the first version will be released.
Regards,
Cyberix3D team
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We're running out of time... 4 years 5 months ago #2034

  • CustomEpicness
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cyberix3d wrote:
Hello all,
Pleae be patience.
We will release a desktop version in a month or two before the dead line of flash end of time.
The first version will be online only, but we will work on an offline version too after the first version will be released.
Regards,
Cyberix3D team
You kinda misspelled please and patient
Hmm! I wonder what to put here :D
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We're running out of time... 4 years 5 months ago #2038

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CustomEpicness wrote:
Plazma wrote:
So the matter of getting the .swf file for the editor, it is open-source, so there must be a Cyberix.swf file that is available for download
I don't think you can download it - search this entire website, no download links!

I don't mean an actual download link, i mean the gitHub resprisotry, or the actual code for the site might have a link embedded with the .swf file
Graphic designer and learning game developer.. I guess.
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We're running out of time... 4 years 5 months ago #2039

  • cyberix3d
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The GitHub repo is not active.
We are currently focusing on migrating the current version of cyberix3D into a desktop app.
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We're running out of time... 4 years 5 months ago #2040

Ah thank you, I'm very excited to hear this!

Hopefully we get some screenshots of this or something
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We're running out of time... 4 years 5 months ago #2041

  • CustomEpicness
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Symbiotic Interactives wrote:
Ah thank you, I'm very excited to hear this!

Hopefully we get some screenshots of this or something
Yeah
Hmm! I wonder what to put here :D
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We're running out of time... 4 years 4 months ago #2050

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cyberix3d wrote:
The GitHub repo is not active.
We are currently focusing on migrating the current version of cyberix3D into a desktop app.
www.gamemaker3d.com/forum/general-discussion/690-important
Hmm! I wonder what to put here :D
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We're running out of time... 4 years 4 months ago #2051

Well as easy as it may seem, they've got to do a lot more to have it compatible with desktop.

For example:

Saving Projects on your storage
Memorizing asset file paths
Doing more of the UI to make it more friendly to program users

Probably a lot more.

But yeah it's coming soon for sure, I mean they must've been working on it for a while so...
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We're running out of time... 4 years 4 months ago #2052

  • CustomEpicness
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Symbiotic Interactives wrote:
Well as easy as it may seem, they've got to do a lot more to have it compatible with desktop.

For example:

Saving Projects on your storage
Memorizing asset file paths
Doing more of the UI to make it more friendly to program users

Probably a lot more.

But yeah it's coming soon for sure, I mean they must've been working on it for a while so...
can't they just modify the .swf file to save storage?
I mean it will be hard, but they have time, like 6 months
Hmm! I wonder what to put here :D
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We're running out of time... 4 years 4 months ago #2053

Well thats not the only issue, theres a bunch of design/workflow issues you have to fix when porting to desktop
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We're running out of time... 4 years 4 months ago #2055

  • dan-dale
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Scratch is an alternative. but have you seen how hard it is to ray trace!?
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We're running out of time... 4 years 4 months ago #2058

  • cyberix3d
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Hello,
The first alpha version of the Cyberix3D Desktop app is out:
www.gamemaker3d.com/forum/general-discus...erix3d-desktop-alpha
Regards,
Cyberix3D team
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We're running out of time... 4 years 4 months ago #2059

This is great, I'll try it out.
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We're running out of time... 4 years 4 months ago #2061

Good job guys, its pretty fun actually, big improvement cause the projects that were packed full of assets/coding would be laggy on browser and when it runs on PC power specifically, it's faster.
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