Right now I'm working on a more advanced Character Controller that mimics the ones in more modern FPS games.
I've encountered a small problem, I added a Cylinder that acts as a capsule Collider and I've added Impulses to act as movement, the problem is that I want to freeze the rotation axis so it doesn't constantly roll around whenever I move it.
This was an easy work around in Unity because there is an option for constricting which axis you want to be static:
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Thanks in advance, loving the new Desktop program!