Im not promising to post consistently or at all on the Cyberix News Network channel as I have a lot going on in my personal life along with projects I'm doing so don't expect an actual tutorial for me to make.
But... if I were to continue the channel in some way, what tutorials would you like to see?
The administrator has disabled public write access.
Here is a video with an explanation of how to use ray casting for pathfinding:
But it is a very complex algorithm and our suggestion is to use fixed points for pathfinding.
Let's say an NPC needs to go from room A to room C, then move it in certain fixed 3d points.
You can store all the points in an array and every time the NCP arrives at some point, target him to the next point.
So you will have one Array to move from Room A to Room B, and another array to move from Room B to room C, and so on.
Maybe a simple tutorial on how to create new levels with the "if click" or "if collision" functions that could be used as a base for future games? For example, you start in a simple building, level 1, find a key that allows you to open the door if you click or make contact with it (I personally prefer click). Then you are transported to an open plane with buildings out there, and you can go up to them and click their doors and then be transported into a simple room.
Have fun. Make games. Be cool
The administrator has disabled public write access.