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TOPIC: Can You Make Car Crash Physics In Cyberix3D

Can You Make Car Crash Physics In Cyberix3D 4 years 1 month ago #2258

  • rgfu3-
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Can You Make Car Crash Physics In Cyberix3D With The Vertex?
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Can You Make Car Crash Physics In Cyberix3D 4 years 1 month ago #2259

You can do that by turning on polygon collision. and chucking in some sound effects code.
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Can You Make Car Crash Physics In Cyberix3D 4 years 1 month ago #2291

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Thanks :)
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Can You Make Car Crash Physics In Cyberix3D 4 years 1 month ago #2306

Better explaining:
Turn on polygon collision.
if touching box
if variable speed is higher than 30 k/ms
playsound car crash.
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Can You Make Car Crash Physics In Cyberix3D 4 years 1 month ago #2352

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You need to make a few versions of the car, and every time it hits an object, replace the car model with a more crashed one.
If you build your own custom car from primitives, you can use the vertex gizmo to make the crashed versions of the car.
You can put all the car models inside a group or a transparent cube, and use the visible parameter to display/hide the relevant car model according to the crash level.
You can also check the car speed before replacing the car model with something more crashed.
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Can You Make Car Crash Physics In Cyberix3D 4 years 1 month ago #2357

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