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TOPIC: Multiplayer alpha version

Multiplayer alpha version 3 years 7 months ago #2713

  • cyberix3d
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Hello all,
We are happy to release a first alpha version of the Multiplayer feature.

You can download it from here:
www.gamemaker3d.com/files/Cyberix3DSetupMulti.exe

After installing, You can test it with this sample:
www.gamemaker3d.com/player?pid=01657086

You can also open a second instance of the game for testing via the editor:
www.gamemaker3d.com/editor/index.php?pid=01657086&keepGuid=true

You are welcome to test it, give us feedback, and report any bugs.

More info, Tutorials, And wiki documentation will be released in the future.

Regards,
Cyberix3D team
Last Edit: 3 years 7 months ago by cyberix3d.
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Multiplayer alpha version 3 years 6 months ago #2717

  • John-Albano
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Other projects load fine but when I try to load this one, it gets halfway and hangs. Any suggestions on what I can change/test?


edit: nvm. uninstalled old version and re-installed. now working :D
Last Edit: 3 years 6 months ago by John-Albano.
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Multiplayer alpha version 3 years 6 months ago #2718

  • GODEBEX
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also function in android?
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Multiplayer alpha version 3 years 6 months ago #2719

  • cyberix3d
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The multiplayer support for Android and Windows Exe will only be for private multiplayer servers and will be released later.
We will also release a Cyberix3D Multiplayer Server installation for Windows and Linux.
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Multiplayer alpha version 3 years 6 months ago #2720

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Update:
There was a bug with the car multiplayer test.
Sometimes the car's rotation flipped in the other player's view.
We have fixed the bug, and now it is working fine.
You can download the updated version here:
www.gamemaker3d.com/files/Cyberix3DSetupMulti.exe

We are now working on a room feature that will allow the player to create or join a room in the game.
After that, we will add support for multiplayer private servers and create a multiplayer server installation.
We will keep you updated.

Regards,
Cyberix3D team
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Multiplayer alpha version 3 years 3 months ago #2911

  • Sami5238
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But we need full tutorial. Pls give it faster. We need it. Without tutorial we can't use multiplayer version. Give us the tutorial of this alpha version.
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Multiplayer alpha version 3 years 3 months ago #2924

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If anyone is expert in creating multiplayer games, then pls upload the tutorial of it. I am having problems with multiplayer players name. If anyone is expert in adding name of characters in multiplayer then upload a video on it here. I said about players name. The car game which is given by cyberix3d, when we export this game then it gives us a option write down our names. And after writing our names it shows on the top of the car. But I did the same in my game but it gives me the option but the written name doesn't show on the top of my car. Its my problem.
Last Edit: 3 years 3 months ago by Sami5238.
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Multiplayer alpha version 2 years 3 months ago #3050

  • NIRREX
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Wow! multiplayer is now available! it's super cool! good luck in the development of multiplayer! :cheer:
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Multiplayer alpha version 4 months 3 weeks ago #3279

  • Doronghul
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Can you add a function in the "Connect" code block to require a password (well, like when you log in, you should ask for a nickname and password, not just a nickname)? And this should be preserved, that is, if an account was created, then when reconnecting it should require the same password that was registered? And so the multiplayer feature is cool! :)
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Multiplayer alpha version 4 months 3 weeks ago #3280

You could code in the password function. Have a variable just called "password". Create a text input ui for the password after the login prompt, and check if the text inside the text input matches the "password" variable, and if it does then connect, but if it doesn't, then have the code do nothing.
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Multiplayer alpha version 4 months 1 week ago #3295

  • Doronghul
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Thank you. Can I ask a few more questions? Is it possible to somehow assign IDs to accounts? (If the 75th account has arrived, the ID will be 75). And also, how do I register? Like so that the password is saved, and I can even log in from other devices? And how can I save currencies, variables in my account, even if I'm on another device? Thanks in advance for your answer! :)
Last Edit: 4 months 1 week ago by Doronghul.
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Multiplayer alpha version 4 months 1 week ago #3296

One way I assigned IDs to accounts in multiplayer projects (although it may not be perfect) is have a server count variable and increment it by 1 everytime a player joins the server and increment it -1 everytime they left. I'd add another variable in every player and set it to the same number the server count variable is at the moment the player arrives so that the number is unique to them.

Another way that probably is better is to get the name of the player and assign a randomly generated numbers per player as their ID.

You technically could have stuff like passwords, gamesaves, and variables saved according to specific logins but it'd have to be manually hard coded instead of generated based on new users. It probably is possible to do it for new users but I think its very complicated.
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Multiplayer alpha version 4 months 1 week ago #3297

  • cyberix3d
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Hello,

Thank you for your question. Currently, there is no built-in support for user management in the multiplayer feature.
We understand that this is an important aspect for many users, and we may consider adding it in the future. However, there are no plans to implement this feature at this time.

Regards,
Cyberix3D Team
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Multiplayer alpha version 4 months 5 days ago #3298

  • Doronghul
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Thank you very much! I will wait for the update with the addition of this function! :cheer:
Last Edit: 4 months 5 days ago by Doronghul.
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