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TOPIC: The new Cyberix3D update

The new Cyberix3D update 5 months 17 hours ago #3271

  • cyberix3d
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Hello all,

We are in the process of developing the new Cyberix3D, and the new version will be available for Windows, Mac, Android, and Web.
You can follow our progress with an example here:
gamemaker3d.com/new-cyberix3d

The provided example comes with the ball game example, and you can just run it after the editor is loaded.

There are a lot of things to complete, but in the meantime, you can paste your source in the editor and try a few things.

Task Status Guidelines:
☑ Completed: The task is fully completed.
◪ Partially Completed: The task is in progress but not yet finished.
☐ Not Completed: The task has not been started or is pending.


Models Primitives:
☑ Cube
☑ Plane
☑ Sphere
☑ Torus
☑ Cylinder
☑ Cone

Models:
☐ Vehicle
☐ SkyBox
◪ Terrain
☐ Water
☐ Model
☐ SubModel
☐ Character
☐ LoadAnimation
◪ Group
☐ Merge

2D Models:
☐ Joystick
☐ RoundButton
☐ Label
☐ Message
☐ Button
☐ TextInput
☐ List
☐ Rectangle
☐ Image
☐ Video

Level:
☑ Level
☑ SetLevel
☑ IncrementLevel

Sound:
☐ LoadSound
☐ PlaySound

Variables:
☐ Setup
☑ Var
☑ Set
☐ Save
☐ Load
☐ SetRandom
☑ Increment
☐ Array
☐ SetArray

Condition:
☑ If
☑ Else
☑ ElseIf
☑ IfKey
☐ IfMouse
☐ IfJoyPressed
☐ IfButtonPressed
☐ IfCollision
☐ IfRayHit

Animation:
☐ Animate
☑ Loop
☑ For

Physics:
☐ Force
☑ Impulse
☑ StopMotion
☐ AddRayCast
☐ removeAllRays
☑ ResetCollision

World:
☑ SetCamera
☐ MoveCamera
☐ CameraController
☑ Material
☐ PointLight
☐ DirectionalLight
☐ Fog

Actions:
☐ OnReady
☐ Plugin
☐ Function
☐ Call
☐ Remove
☐ RotateTowards
☐ Restart

Timer:
☐ Wait
☐ Timeout

Variable Picker:
☐ VideoPlayer
☐ Camera
☐ Mouse
☐ Stage
☐ View
☐ Math
☐ String
☐ Accelerometer
☐ Random

Other:
☑ Comment

Editor:
Gizmo:
☑ Move Gizmo
☑ Rotation Gizmo
☑ Scale Gizmo
☐ Vertex Gizmo
☐ Copy Gizmo

Add/Delete Object:
◪ Add Object to Scene
◪ Delete Object from Scene

Menu - File:
☐ New Project
☐ Open Project
☐ Save Project
☐ Save Project As…
☐ Save Project As Plugin…
☐ Rename Project
☐ New Plugin
☐ Open Plugin
☐ Save Plugin
☐ Save Plugin As…
☐ Save Plugin As Project…
☐ Rename Plugin
☐ Close

Menu - Edit:
☐ Undo
☐ Redo
☐ Cut
☐ Copy
☐ Paste
☐ Delete
☐ Select All
☐ Find/Replace
☐ Find Next

Menu - Project:
☐ Run
☐ Stop
☐ Pause
☐ Rewind
☐ Publish
☐ Unpublish
☐ Web export
☐ Android Export (APK)
☐ Windows Export (EXE)

Menu - View:
☐ Bottom Bar
☐ Top Bar
☐ Left Bar
☐ Right Bar

Menu - Settings:
☐ Smart Copy Auto Scale
Antialiasing:
☐ None
☐ 2x
☐ 4x
☐ 8x

Menu - Help:
☐ About

Context Menu:
☑ Add objects and commands
☑ Add child objects and commands
☑ Delete object
☑ Copy & Paste objects

Workflow:
☐ Display code blocks
☐ Display code blocks parameters
☐ Drag & Drop

Object Parameters:
☐ Display and change object parameters

3D Engine Capabilities:
☐ Lightning
☐ Shadows
☐ Shaders
☐ Compositor – for post-processing effects like glow, depth of field, underwater effects, etc.

Editors:
☐ Material editor
☐ Model editor
☐ Shader editor
☐ Compositor editor
◪ Terrain editor

Asset Library:
☐ Asset library
☐ Handle materials and models

We will keep you updated on our progress.

Regards,
Cyberix3D Team
Last Edit: 1 week 4 days ago by cyberix3d.
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The new Cyberix3D update 5 months 16 hours ago #3272

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Thank you, keep up the good work and Good Luck! :)
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The new Cyberix3D update 5 months 14 hours ago #3273

I've been gladly testing this version of the engine for months and I'm glad for it to finally be public even if it isn't finished.

However for me I'm not able to copy or paste anything into the source tab.
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The new Cyberix3D update 4 months 4 weeks ago #3274

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No way! You can finally make game in your browser like in older versions!
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The new Cyberix3D update 4 months 4 weeks ago #3275

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Hello, Symbiotic Interactives,

We are glad that you like our new version of The Cyberix3D Editor.

We have some problems with the copy & paste on the web editor, but in the meantime, you can use the following workaround:

1. After opening the editor and going to the source tab, press the 3 dots on the upper right in your Chrome browser.
2. Choose Find and Edit -> Paste.
Screenshot2024-07-21at18.17.47.png

3. After that, go to the editor menu and choose Edit -> Paste.
Screenshot2024-07-21at18.19.09.png


This should help you with the issue you are experiencing.

Regards,
Cyberix3D team
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The new Cyberix3D update 4 months 2 weeks ago #3288

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Hello all,
We have updated the editor, and now you can view the game environment in both editing mode and runtime mode.
In editing mode, you can move the camera with the mouse and use the arrow keys or WASD to navigate within your game environment.
We will continue to keep you updated.

www.gamemaker3d.com/new-cyberix3d
Screenshot2024-08-06at21.15.22.png


Regards,
Cyberix3D team
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The new Cyberix3D update 4 months 1 week ago #3289

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Hello everyone,

We have enhanced the grid quality and added the “SetLevel” command.

www.gamemaker3d.com/new-cyberix3d
Screenshot2024-08-08at22.32.40.png


Regards,
The Cyberix3D Team
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The new Cyberix3D update 4 months 1 day ago #3304

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Hello everyone,

We have added a level picker and improved the visual style.

www.gamemaker3d.com/new-cyberix3d

Screenshot2024-08-201.png


Screenshot2024-08-202.png


Regards,
The Cyberix3D Team
Last Edit: 4 months 1 day ago by cyberix3d.
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The new Cyberix3D update 3 months 4 weeks ago #3305

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Will there be any new features or innovations? And will the error with running out of resources be fixed?
Last Edit: 3 months 4 weeks ago by Doronghul.
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The new Cyberix3D update 3 months 4 weeks ago #3307

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Hello,

The upcoming version of Cyberix3D will be significantly more advanced in terms of features, performance, and large scene handling.
It will include enhanced capabilities such as a terrain editor, advanced shadows and lighting, a particle emitter, and a shader editor that can create complex scene effects.

The new editor could run directly from a web browser and also be installed on Windows, Mac, Linux, and Android.
It will also support exporting your game to all these platforms, giving you flexibility in distribution.
Additionally, it will support more modern 3D file types and include a 3D model exporter for Blender.

Best regards,
The Cyberix3D Team
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The new Cyberix3D update 3 months 4 weeks ago #3308

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Oh, that's cool! I'll wait for the update! :cheer:
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The new Cyberix3D update 3 months 3 weeks ago #3309

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Wow! I can't wait to see the final result! :woohoo:
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The new Cyberix3D update 3 months 3 weeks ago #3320

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:woohoo: I'm really looking forward to playing with the new engine and putting it through its paces. :evil:
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The new Cyberix3D update 3 months 1 day ago #3335

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Hello, everyone!

We’re excited to share an update on the progress of the new Cyberix3D Editor.
We have recently added the Move Gizmo to help you manipulate objects in the scene.
While it’s not fully functional yet, our next step is to finish adding more features to the Move Gizmo.

After that, we will be adding the Rotate and Scale Gizmos, allowing for even more control when editing objects.
Additionally, we plan to implement the ability to add objects directly from the UI, eliminating the need to rely solely on the XML source.

Stay tuned for more updates as we continue improving the editor!

www.gamemaker3d.com/new-cyberix3d

move_gizmo.png


Best regards,
Cyberix3D Team
Last Edit: 3 months 1 day ago by cyberix3d.
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The new Cyberix3D update 2 months 4 weeks ago #3336

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Hello, everyone!

We’re excited to share some more progress on the new Cyberix3D Editor.
We’ve improved the Move Gizmo by adding XY, XZ, and YZ move planes.
We’ve also introduced mouse hover highlights for better interaction when manipulating objects in the scene.

Our next steps are to add the Rotate and Scale Gizmos, and following that, we’ll work on allowing the ability to add objects directly from the UI.

If you don’t see the changes or encounter any problems, please clear your browser cache.

Thank you for your continued support, and stay tuned for more updates!

gamemaker3d.com/new-cyberix3d

gizmo_move_added_planes.png


Best regards,
Cyberix3D Team
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The new Cyberix3D update 2 months 4 weeks ago #3337

This is really helpful, glad that the engine is taking on more modern features :lol:
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The new Cyberix3D update 2 months 2 weeks ago #3341

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Dear Cyberix3D Users,

We’re excited to share an update on the development of the new version of the Cyberix3D editor!
The gizmo movement has been significantly improved. Now, the gizmo will move in the correct direction regardless of the position and angle of both the camera and the object being manipulated. This enhancement should make object adjustments in 3D space much more intuitive and precise.

Achieving this improvement was quite complex. We had to account for the camera’s rotation, the object’s rotation, and the mouse movement, which made the implementation challenging and time-consuming. However, we’re confident that this update will greatly enhance your experience working with 3D objects.

We appreciate your patience and look forward to hearing your feedback as we continue to build and refine this new version of the editor.

www.gamemaker3d.com/new-cyberix3d

Thank you for your continued support,
The Cyberix3D Team
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The new Cyberix3D update 2 months 1 week ago #3342

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We are excited to share some new features in the new Cyberix3D:

1.Rotation Gizmo: In addition to the move gizmo, we’ve added a rotation gizmo!
You can now switch between move and rotation gizmos directly from the bottom bar for more precise object manipulation.
rotation_gizmo.png


2.Antialiasing: We’ve introduced 4x antialiasing by default, improving the visual quality of your scenes.
While we plan to allow you to adjust this setting from the menu in the future, the menu setting for antialiasing is currently not functional.
antialiasing_menu.png


www.gamemaker3d.com/new-cyberix3d

Stay tuned for more updates, and feel free to share your feedback!
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The new Cyberix3D update 2 months 1 week ago #3343

Great update, being able to edit the anti aliasing was a feature I think a lot of people wanted in the prior engine.

Also, is the list of command supports still accurate in the original post or have there been more added since then?
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The new Cyberix3D update 2 months 1 week ago #3345

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Thank you for the feedback! We’re glad to hear that the addition of adjustable antialiasing is something people were looking forward to.

As for the command support list, we haven’t made progress on adding new commands since the last update. Our focus has been primarily on improving the editor and integrating the features needed for a smoother workflow.

We’ve updated the first post with everything we’ve added, including editor enhancements and other important updates. Feel free to check it out for a detailed view of the progress!

Regards,
Cyberix3D Team
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The new Cyberix3D update 2 months 1 week ago #3346

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Hello Cyberix3D Community,

We are excited to announce that we’ve begun experimenting with shaders and have created a proof-of-concept shader material!
This material uses both Vertex and Fragment shaders, allowing dynamic manipulation of an object’s vertices and colors in various ways.

www.gamemaker3d.com/shader-test/
shader-test.png


In the future, we are planning to develop a Shader Editor that will let you design your own shader materials without needing to write any code. Once a shader material is assigned to an object, you’ll be able to create amazing effects that can transform your games visually.

For now, you can check out examples of shader effects on websites like ShaderToy to see the potential of what shaders can do. We’re confident that when the Shader Editor is ready, it will bring even more creative power to Cyberix3D.

Stay tuned for updates, and we’re excited to see how shaders will enhance your games!

Best regards,
The Cyberix3D Team
Last Edit: 2 months 1 week ago by cyberix3d.
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The new Cyberix3D update 2 months 2 days ago #3349

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We are happy to announce that we’ve added the Scale Gizmo to the editor.
This tool allows you to scale objects along individual axes, use axis planes for scaling, and apply uniform scaling in all directions.

www.gamemaker3d.com/new-cyberix3d
scale_gizmo.png


Additionally, we’ve made improvements to the other gizmo types.
Some users experienced issues where the gizmos would not respond to mouse interactions at certain angles, and this issue has now been resolved.

We hope this enhances your experience, and as always, feel free to share any feedback!

Lastly, we have updated the To-Do List and added a planned Compositor feature, which is coming in the future.
This feature will allow you to apply exciting post-processing effects like glow, depth of field, underwater effects, and more once it’s ready.

Regards,
Cyberix3D Team
Last Edit: 2 months 2 days ago by cyberix3d.
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The new Cyberix3D update 2 months 16 hours ago #3350

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Hello all,

We are excited to introduce the new right-click context menu in Cyberix3D!
With this new feature, you can easily add objects and commands directly from the menu.

www.gamemaker3d.com/new-cyberix3d
context_menu.png


Please note that while the functionality is partially implemented, it’s not fully complete yet:
• Objects are currently added to the scene, but not under the correct level.
• The Add Child feature is not yet implemented. The purpose of Add Child is to allow you to add an object or command under the selected object as a child, rather than placing it in the main scene.

We are also planning to add more functionality to the context menu, such as Delete Object, Copy & Paste, and more.

We will continue working on these features and keep you updated on our progress.
In the meantime, feel free to experiment with the new context menu, create scenes, and explore its capabilities.

Thank you for your continued support, and we hope you enjoy using this new feature!

Best regards,
The Cyberix3D Team
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The new Cyberix3D update 1 month 3 weeks ago #3351

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Hello all,

We are happy to announce several new improvements to Cyberix3D!

Context Menu Updates:
Added objects are now correctly placed under the current level: When you add an object, it will now be placed in the correct level in the scene hierarchy.
Add Child functionality: You can now add a child object by right-clicking on an object and selecting Add Child from the context menu.

Gizmo Updates:
• You can now select child objects by holding Ctrl and clicking with the mouse. Without holding Ctrl, the gizmo will select the parent object by default.
• You can change the gizmo type using the keys 1, 2, and 3 for Move, Rotate, and Scale respectively.

Feel free to try out these new features and let us know your feedback! We’ll continue working to improve Cyberix3D and keep you updated.

Thank you for your continued support!

Best regards,
The Cyberix3D Team
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The new Cyberix3D update 1 month 2 weeks ago #3358

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Hello everyone,

We’re pleased to announce some new features added to the context menu in the latest version of the new Cyberix3D. Here are the new options:

• Copy - Allows you to copy an object.
• Paste - Allows you to paste a copied object.
• Paste Child - Allows you to paste an object as a child of the selected object.
• Delete - Allows you to delete the selected object.

Additionally, we’ve added a bounding box for both the selected gizmo object and the object selected through right-click, making it easier to see and work with your chosen items.

www.gamemaker3d.com/new-cyberix3d

context_menu1.jpeg


We hope these new options will make it easier to work with objects in your projects.

Regards,
Cyberix3D team
Last Edit: 1 month 2 weeks ago by cyberix3d.
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