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TOPIC: The new Cyberix3D update

The new Cyberix3D update 4 months 1 week ago #3359

Pls update the terrain editor better, add grass and tree pleasing system
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The new Cyberix3D update 3 months 3 weeks ago #3366

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Progress Update: Basic Proof of Concept Terrain Added to Cyberix3D

We’ve added a very early and basic proof of concept (POC) terrain to the new Cyberix3D editor.
At this stage, it’s a simple implementation with no support for layered textures, position adjustments, or size scaling.
These features, along with a terrain editor for shaping the terrain with the mouse, are planned for future development.

You are welcome to explore the new terrain. To move around, use the WASD keys, and hold the Shift key to move faster.

gamemaker3d.com/new-cyberix3d

terrain_poc.jpg


Please note that due to the addition of terrain assets, the loading time has increased.
We are aware of this and plan to optimize loading times in future updates.

We’ll continue to update you as we make progress.

Regards,
Cyberix3D Team
Last Edit: 3 months 3 weeks ago by cyberix3d.
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The new Cyberix3D update 3 months 1 week ago #3368

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Update: Terrain Editing in Cyberix3D

We’re happy to announce that terrain editing capabilities are now available in the new Cyberix3D!

gamemaker3d.com/new-cyberix3d
terrain_editor.jpg


Here’s how you can try it out:
Activate the Terrain Editor: Press the Alt key while hovering over the terrain with your mouse.
Adjust Brush Size: Use the mouse wheel to change the terrain brush size.
Modify Terrain Height: Use the left mouse button to raise the terrain and the right mouse button to lower it.
Blend Terrain Textures: Hold Alt + Shift and use the left/right mouse buttons to adjust terrain blends.

Note: Currently, terrain changes won’t save. This capability will be added in a future update once we integrate with the server side.

We’d love to hear your feedback! Feel free to share your thoughts or report any issues in the forum.

Happy editing!
Cyberix3D Team
Last Edit: 3 months 1 week ago by cyberix3d.
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The new Cyberix3D update 3 months 4 days ago #3370

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Hello,

We have updated the progress board and added new task status guidelines:
• ☑ Completed: The task is fully completed.
• ◪ Partially Completed: The task is in progress but not yet finished.
• ☐ Not Completed: The task has not been started or is pending.

Our Next Plan:

1. Reduce the file size for faster loading
2. Complete the workflow and attribute editor
3. Add support for models and vehicles
4. Add Material editor
5. Complete all the commands
6. Add login and save/load project
7. Add a conversion feature for Cyberix3D V1 projects into Cyberix3D V2 projects to support old projects
8. Enable publishing new projects on the site (in HTML format, no installation needed)
9. Finish the rest of the progress board tasks

Regards,
Cyberix3D Team
Last Edit: 3 months 4 days ago by cyberix3d.
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The new Cyberix3D update 1 month 2 weeks ago #3384

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Hello everyone,

We’ve successfully reduced the app’s file size from 25 MB to 10 MB for faster loading and added a loader to improve your experience.
These changes were complex to implement, which is why they took some time, but we believe they were worth the effort.
gamemaker3d.com/new-cyberix3d
loader_pic.png


Our next priority is completing the workflow and attribute editor, allowing you to build code block workflows and modify block attributes more easily.
We’ll keep you updated on our progress!

Regards,
The Cyberix3D Team
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The new Cyberix3D update 1 month 1 week ago #3385

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Hello everyone,

We would like to share some improvements we’ve made to the workflow:
1. Workflow blocks are now centered.
2. You can select a specific block with the mouse.
3. The drag mechanism has been improved.
4. A drag line indicator has been added to show where the dragged block will be dropped.
• If the line is white, you can drop the block.
• If the line is red, dropping is not allowed.
5. You can cancel drag & drop while dragging by pressing the right mouse button or the Esc key.
6. Dragging near the top or bottom will automatically scroll the workflow up or down.

gamemaker3d.com/new-cyberix3d
workflow_drag_drop_improvements.png


What’s Next?

Our next step is to add attributes to the workflow.
After that, we’ll display the selected block’s attributes and allow users to edit them.
Our plan is to show the block’s attributes in a separate panel on the right when a block is selected, providing an easy way to edit them.

We will keep you updated.

Regards,
Cyberix3D Team
Last Edit: 1 month 1 week ago by cyberix3d.
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The new Cyberix3D update 1 month 1 week ago #3386

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Hello everyone,

We want to update you that we have added attributes to the workflow’s blocks.

gamemaker3d.com/new-cyberix3d
workflow_attributes.png


The next step will be to display the selected block’s attributes in a panel on the right and allow users to edit them.

We will keep you updated.

Regards,
Cyberix3D Team
Last Edit: 1 month 1 week ago by cyberix3d.
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