Remember me
You are here: HomeForumCyberix3D ForumExamplesCustom Character Animation
Welcome, Guest
Username: Password: Remember me

TOPIC: New feature - Remove 2D Models

New feature - Remove 2D Models 7 years 6 months ago #973

  • cyberix3d
  • cyberix3d's Avatar
  • NOW ONLINE
  • Administrator
  • Posts: 700
  • Thank you received: 694
Hello all,
The Remove command is now supporting 2D Models.
Now you can use the Remove command in order to remove 2D Models.
Here is an example:
www.gamemaker3d.com/player?pid=01627028

2017-04-28_12-24-11.jpg


2017-04-28_12-25-36.jpg


B.T.W - It is better to use the Remove command instead of visible=0 if you are no longer using the element for greater performance.

Regards,
Cyberix3D team
The administrator has disabled public write access.
The following user(s) said Thank You: ViraX

New feature - Remove 2D Models 7 years 6 months ago #974

  • ViraX
  • ViraX's Avatar
  • OFFLINE
  • Expert Boarder
  • Posts: 154
  • Thank you received: 119
His grave well ! I practically finished a mini-game with 100% 2D models. ('Space Invader' clone)


I noticed that 'Remove' was not compatible with 2D models ... so I used 'Visible = 0' ....
Even if this is not optimized, the results are already not bad
E.g, I can shoot at minimum 2000 '2D Models' without an unpleasant slowdown. :woohoo:


So, now, will be very stable ! B)

Thanks ! ;)
Last Edit: 7 years 6 months ago by ViraX.
The administrator has disabled public write access.
Time to create page: 0.092 seconds