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Github updates 6 years 10 months ago #1421

  • cyberix3d
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Hello all,
Here is the Urho3D 1.7 engine that will be used to build Cyberix3D
drive.google.com/file/d/1iYF743XmjE3xtIZ...nyz/view?usp=sharing
We have also included a VS 2017 project with all the examples inside.
You can start playing with it by following the next steps
  1. Download and unrar the file into c:\Urho3D-1_7-Cyberix3D
  2. Open the file C:\Urho3D-1_7-Cyberix3D\vs2017\Urho3D.sln
  3. Select the startup project from one of the examples on the right side by pressing right click + set as startup project
  4. Run the project with F5
You can download Visual Studio Community 2017 for free from this link www.visualstudio.com/downloads

Once we build the engine core we will upload it to the GitHub branch.
In the meanwhile, you can download the Urho3D example project and start playing with the Urho3D game engine.

Regards,
Cyberix3D team
Last Edit: 6 years 10 months ago by cyberix3d.
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Github updates 6 years 10 months ago #1426

Hey everyone, I would also like to tell everyone about my Cyberix3D Github branch, you can look at the Github Formating Syntax so you can help with the Github project but it is not completely finished, I am glad to help you Cyberix3D, also I am planning on modeling a few pre made assets to come with the new engine.

RedWebGames Cyberix3D Github Branch

Github Formating Syntax
Last Edit: 6 years 10 months ago by Symbiotic Interactives.
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Github updates 6 years 10 months ago #1447

  • cyberix3d
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We have updated the Github and added a new project - Cyberix3D Engine.
github.com/cyberix3d/Cyberix3D/projects
The project contains a list of features and a to-do list.
Evry to-do contains checkboxes with the to-do's subtasks.
You can break a task to more subtasks by adding -[ ] under each subtask.
You can ask questions on this forum regarding the to-do list we have added.
You can also write any information regarding the design of the Cyberix3D Engine in the GitHub Wiki or the Cyberix3D Wiki.
You are welcome to enter the project and start contributing to the effort of making the new Cyberix3D Engine.
Regards,
Cyberix3D team
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Github updates 6 years 10 months ago #1466

Hello, we aren't able to edit them, are we supposed to fork these?
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Github updates 6 years 10 months ago #1467

  • cyberix3d
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Hello,
Our first task is to initialize the Urho 3D engine in html5 and exe.
We have succeeded to make a simple program in exe but we are having troubles to make a simple program in html5 (targeting emscripten).
As soon as we will make the graphics engine initialization in html5 and exe we will upload the code to the github brunch and then everyone could fork it and add code according to the task in the github project.
We will let you know when it happens.
Thank you for willing to help,
We would need the help of the community in the future to make it happen.
Regards,
Cyberix3D team
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Github updates 6 years 9 months ago #1486

  • cyberix3d
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Hello all,

We have managed to complete the first task of the graphics initialization for exe and html5.

We have also included a guide for setting a development environment and targeting exe and html5:
github.com/cyberix3d/Cyberix3D/wiki/Sett...elopment-Environment

Now we will focus on the next task of converting a Cyberix3D XML script into LUA script and then run the LUA script with the Urho3D engine.

github_project.png


We will keep you updated.
Regards,
Cyebrix3D team
Last Edit: 6 years 9 months ago by cyberix3d.
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Github updates 6 years 9 months ago #1488

Oh cool! This is great, just three more to go.
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Github updates 6 years 6 months ago #1559

Hello Cyberix3D, is there anymore updates coming? I really am interested in your new engine.
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Github updates 6 years 5 months ago #1598

Nothing?
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Github updates 6 years 5 months ago #1599

  • cyberix3d
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Hello,
The Github project is being delayed but eventually, we will progress it when we have the time.
In the meanwhile, we have decided to focus on converting the Cyberix3D editor to Windows desktop application.
When the desktop application will be available, opening a game from the site will open the game in the desktop app, and every game that will be published on the desktop app will be shown in the site.
First, We will make an online version of the desktop app, so internet connection will be required, and then we are planning to add an offline version.
Regards,
Cyberix3D team
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Github updates 6 years 5 months ago #1601

Wow, a Windows Desktop Application. I can't wait!
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Github updates 6 years 5 months ago #1605

cyberix3d wrote:
Hello,
The Github project is being delayed but eventually, we will progress it when we have the time.
In the meanwhile, we have decided to focus on converting the Cyberix3D editor to Windows desktop application.
When the desktop application will be available, opening a game from the site will open the game in the desktop app, and every game that will be published on the desktop app will be shown in the site.
First, We will make an online version of the desktop app, so internet connection will be required, and then we are planning to add an offline version.
Regards,
Cyberix3D team

very good :ohmy:
If the desktop version is ready please let us know
Thanks
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Github updates 6 years 3 months ago #1651

Hello again Cyberix, I have a few questions on the new engine.

1) Will the quality in graphics improve up to the levels of Unity 3D or Unreal Engine 4?

2) Will this new engine be easier to use?

3) Will the UI/Layout be more modern and perhaps customizable to the developer's needs?

4) Will the engine include faster loading speeds and great framerate and such?

5) Will the new engine be an program exe you can run on your computer? in browser engine?

Thank you.

-Regards Symbiotic Interactives
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Github updates 5 years 11 months ago #1707

  • GODEBEX
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I will answer some of your questions that cyberix could possibly meet

1) the graphics quality of the new cyberix, I believe that they will be inherited by a graphics engine called urho3d, and I have seen many videos about the graphics of this engine and they are surprising, so the quality of the graphics can be at unity level.
I could see examples of urho3d graphics in the following link

2) the cyberix engine for me is easy to use, it is just giving instructions that you have to run the engine with the commands, I think it can not be easier, there are engines like, Amazon lumberyart that your programming is much more complicated, that's why I chose cyberix is easier to use
5) it is confirmed that the engine will be an exe program, since cyberix will remove a desktop version of the current engine and then the new engine version

Greetings godebex (interactive games)
Last Edit: 5 years 11 months ago by GODEBEX.
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Github updates 4 years 8 months ago #1900

Thanks Godebex, but a question to the Cyberix3D Team...

Any update on the new engine? I barely see any progress on Github anymore, I assume the Flash shutdown isn't much of an issue anymore and this new engine really isn't necessary at all cause Cyberix can still operate on this engine still.
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Github updates 4 years 5 months ago #1997

  • Plazma
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Im running an unofficial discord server, and would like to setup a webhook for the Github project, is it possible for me to get the webhook link?
Graphic designer and learning game developer.. I guess.
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Github updates 3 years 3 months ago #2864

  • GODEBEX
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Hi, I'm learning programming, I would like to know how I can help rebuild the new engine and also find a way to implement the urho3d graphics.
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Github updates 2 years 3 months ago #3045

hey im looking for some help with my doom game, could maybe help out with AI shooting as your tank game does, to my FPS game here it is www.gamemaker3d.com/player?pid=056947261386


Also adding some MD5 files that i have ripped from doom 3/quake 4/ prey here is what i have so far www.gamemaker3d.com/player?pid=056947261386

here are the files
drive.google.com/file/d/1YzKEg-AMBEeQRci...YpG/view?usp=sharing here is the quake 4 texture but you need to convert them to PNG

here is my discord discord.gg/Fpg2gkzPvN

by using this program, there is a download link to
www.nchsoftware.com/howto/how_to_resize_a_picture.html

or you can use this online converter
convertio.co/tga-png/

drive.google.com/file/d/1K6Oc1mu_BCZ_dri...PPc/view?usp=sharing here is doom 3 .pak files, you need dragon unpacker to open up the files

here is dragon unpacker , very good tool to help you with game dev sourceforge.net/projects/dragonunpa
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